Guides

In collaboration with strategic partners, the Software Preservation Network produces guides that empower practitioners and organizations to make informed decisions.

Survey of the Video Game Reissue Market in the United States

About the Survey Video games are part of our cultural history. But while the video game industry and cultural heritage institutions agree that video games should be preserved for both entertainment and study, there is disagreement about whether the commercial …Continue Survey of the Video Game Reissue Market in the United States

Guides, Resources

A Guide to FCoP Documentation

FCoP, Guides

Copyright Guide for Scientific Software

About the Guide This guide covers how to make it easier for others to use your software and how to build on the software that others have written. Today, science involves software. And although many scientists understand that their work …Continue Copyright Guide for Scientific Software

Guides, Resources

A Preservationist’s Guide to the DMCA Exemption for Software Preservation, 2nd Edition

About the Guide A Joint Product of the Software Preservation Network and the Harvard Cyberlaw Clinic @ the Berkman Klein Center. Every three years the Library of Congress adopts a set of exemptions to the Digital Millennium Copyright Act (DMCA) …Continue A Preservationist’s Guide to the DMCA Exemption for Software Preservation, 2nd Edition

Guides, Resources

Presentations

Software Preservation Network members, affiliated project staff, and backbone staff frequently give presentations to audiences in-person and virtual, large and small. As part of a broader outreach and communication strategy, presentations are one crucial way that SPN can grow the community of practice.

Unacceptable Loss: Video Game Preservation in Libraries and Archives

  Join Phil Salvador (Video Game History Foundation), Laine Nooney (NYU and Unboxing Pod) and Meredith Rose (Public Knowledge) to discuss the new report “Survey of the Video Game Reissue Market in the United States” on Tuesday, September 26th at …Continue Unacceptable Loss: Video Game Preservation in Libraries and Archives

Home, Presentations, Resources, Webinars

Towards a Universal Virtual Interactor (UVI) for Digital Objects

Presentation given at iPRES 2019  

Presentations, Resources

Participatory Design for Software Preservation and Emulation Services

Presentation given at the International Conference on Digital Preservation (iPRES) 2018

Presentations, Resources

Complex Data Sets, Software Preservation, and Emulation: A distributed approach to long-term care

Presentation given at Research Data Archiving & Preservation (RDAP) Summit 2018

Presentations, Resources

Preparation and Process: Software Preservation and Emulation for Research Data

Emulation is now a practical strategy for preservation and access of software and  digital objects in stewarding research data collections. A growing software  preservation community is defining good/best practice and developing open  source tools that utilize emulation as a central …Continue Preparation and Process: Software Preservation and Emulation for Research Data

Presentations, Resources

Building a Leadership Network Among NDSR Cohorts Panel Discussion

Building a Leadership Network Among NDSR Cohorts Panel Discussion, NDSR Symposium, Washington, D.C.

Presentations, Resources

Software Sustainability and Preservation: Implications for Long-term Access to Digital Heritage

Software Sustainability and Preservation: Implications for Long-term Access to Digital Heritage (p.294), iPRES, Bern, Switzerland

Presentations, Resources

Introduction to the Software Preservation Network

Introduction to the Software Preservation Network, Academic Preservation Trust Member Meeting, Washington, D.C.

Presentations, Resources

Impact on the University as an Information Preservation Organization

“Software Preservation Network: Impact on the University as an Information Preservation Organization“, Archival Education and Research Institute, Pittsburgh, PN.

Presentations, Resources

Investigating Emulation as a Service for Reproducible Research at Yale

Presentation given at the 2020 Librarians Building Momentum for Reproducible Research virtual conference.    

Presentations, Resources

An Introduction to Emulation

Presentation at the NYU Institute for Fine Arts’ workshop “Digital Preservation: Caring for Digital Art Objects.”    

Presentations, Resources

Software Curation: Intersection of Policy and Practice

Panel presentation at Maintainers III in Washington, D.C. in October 2019 featuring perspectives on the materials that have to be maintained around the software in order to make the software meaningful including: research data curation librarian, service provider, legal expert, …Continue Software Curation: Intersection of Policy and Practice

Presentations, Resources

Participatory Design for Long-term Access: User Research, Software Preservation, and Emulation

EaaSI presentation given at Open Repositories in Hamburg, Germany in June 2019

Presentations, Resources

Software Curation: An Ecosystem of Users, Tools, and Services

Panel presentation at PASIG in Mexico City, Mexico in February 2019 featuring perspectives from different niches in the software curation ecosystem including: software sustinability trainer, software preservation and emulation infrastructure providers, a disciplinary liasion, and a legal expert.

Presentations, Resources

Scaling Software Preservation & Emulation Services

EaaSI presentation at Digital Library Forum in Las Vegas, Nevada in October 2018.

Presentations, Resources

Participatory Design for Software Preservation and Emulation Services

EaaSI presentation given at International Conference on Digital Preservation (iPRES) in Boston, Massachusetts in September 2018

Presentations, Resources

Complex Data Sets, Software Preservation and Emulation: A distributed approach to long-term care

EaaSI presentation at Research Data Archiving & Preservation Summit in Chicago, Ilinois in March 2018

Presentations, Resources

Webinars

Reports

The Software Preservation Network working groups, affiliated projects, and governance committees produce reports that document the state of the field in different activity areas of software preservation. These reports are issued as authoritative snapshots and include recommendations for further analysis.

Supporting Software Preservation Services in Research and Memory Organizations

Abstract Supporting Software Preservation Services in Research and Memory Organizations identifies concepts, skill sets, barriers, and future directions related to software preservation work. Although definitions of “software” can vary across preservation contexts, the study found that there appears to be …Continue Supporting Software Preservation Services in Research and Memory Organizations

Reports, Resources

Section 108 and Software Collections: A User’s Guide

Abstract This user’s guide explains Section 108 of the U.S. Copyright Act in the context of software collections in libraries and archives. Like fair use, Section 108 of the U.S. Copyright Act provides important rights for libraries and archives engaged in …Continue Section 108 and Software Collections: A User’s Guide

Reports, Resources

Section 30.1 and Software Collections: A Users Guide

Abstract Like fair dealing (Section 29), Section 30.1 of the Copyright Act, known as the “Management and maintenance of collection” exception, places certain software preservation activities by libraries, archives, and museums (LAMs) outside the scope of copyright. Section 30.1 is …Continue Section 30.1 and Software Collections: A Users Guide

Reports, Resources

SPN Amicus Brief Defends Fair Use in Apple v. Corellium case

On Wednesday, February 16, the Software Preservation Network filed an amicus brief in Apple v. Corellium, a pivotal copyright lawsuit currently on appeal in the 11th Circuit Court of Appeals in Atlanta. Joining SPN on the brief were the Library …Continue SPN Amicus Brief Defends Fair Use in Apple v. Corellium case

Briefs/Filings, Law Posts, News, Reports, Resources,

Software Metadata Recommended Format Guide (SMRF)

Abstract The Software Metadata Recommended Format Guide (SMRF) summarizes and defines the metadata elements recommended by the Software Preservation Network to describe software materials in the context of a wide range of collections. It aims to be adaptable, so that …Continue Software Metadata Recommended Format Guide (SMRF)

Reports, Resources, ,

Google v. Oracle: Takeaways for Software Preservation, Cultural Heritage, and Fair Use Generally (2021 Reflection)

Google v. Oracle: Takeaways for Software Preservation, Cultural Heritage, and Fair Use Generally Prepared for the Software Preservation Network by Brandon Butler On April 5, 2021, the Supreme Court issued its opinion on the long-running litigation between Oracle and Google …Continue Google v. Oracle: Takeaways for Software Preservation, Cultural Heritage, and Fair Use Generally (2021 Reflection)

Law Posts, News, Reports, Resources

EaaSI Case Study #1: The Would-Be Gentleman

NOTE: EaaSI Case Studies are formatted based on the FCoP Teaching Case Study template developed by Dr. Amelia Acker and published by the Software Preservation Network in June 2020 as part of the IMLS-funded Fostering Communities of Practice project.  Name …Continue EaaSI Case Study #1: The Would-Be Gentleman

Reports, Research, Resources,

Google v. Oracle Oral Argument: Quick Takeaways for Software Preservation (2020)

Welcome, new readers, to the SPN website! If you’re interested in software preservation and the legal, technical, and social work required to Save Software Together, please take a look at how you can Get Involved and consider joining SPN today! …Continue Google v. Oracle Oral Argument: Quick Takeaways for Software Preservation (2020)

Law Posts, News, Reports, Resources

Case Study 2 — Atari 2600 Game Hacks

FCoP, Reports, Research, ,

Fostering a Community of Practice at the University of Virginia Library: Final Report

This report summarizes the University of Virginia FCoP project, its outcomes and community building activities, and a set of next steps.

FCoP, Reports, Resources,

Case Study 1 — Cooking Mama: Foodfight

FCoP, Reports, Research, ,

Glossary for Emulation in Libraries, Archives, and Museums

FCoP, Reports, Research, ,

What is Emulation in Libraries, Archives, and Museums?

FCoP, Reports, Research, ,

Research Instruments: “Fostering Communities of Practice: Software Preservation and Emulation in Libraries, Archives and Museums”

The research instruments, including descriptions of data collected from this research can be found at the project’s dataverse in the Texas Data Repository: Acker, Amelia, 2020, “Fostering Communities of Practice: Software Preservation and Emulation in Libraries, Archives and Museums”, https://doi.org/10.18738/T8/U4ZJIJ, …Continue Research Instruments: “Fostering Communities of Practice: Software Preservation and Emulation in Libraries, Archives and Museums”

Reports, Research,

PREPRINT Emulation Encounters: Software Preservation in Libraries, Archives, And Museums

If you’re interested in the scholarly study of emulation in digital preservation workflows or learning more about the FCOP cohort as a community of practice, you can read the preprint of “Emulation Encounters: Software Preservation in Libraries, Archives, And Museums,” …Continue PREPRINT Emulation Encounters: Software Preservation in Libraries, Archives, And Museums

FCoP, Reports, Research, Resources,

Emulation Practices in Place: Coordinating Software Preservation in Libraries, Archives, and Museums

If you are an information professional currently involved in implementing or planning software preservation programs and want to learn more about implementing emulation services, check out the report from this fieldwork, “Emulation Practices in Place: Coordinating Software Preservation in Libraries, …Continue Emulation Practices in Place: Coordinating Software Preservation in Libraries, Archives, and Museums

FCoP, Reports, Research, Resources,

EaaSI Wikidata Report: January 2020

This report describes the current state of entity data in the Wikidata knowledge base for the domain of computing between January 2018 and January 2020.

Reports, Resources

EaaSI Wikidata Report: October 2019

This report describes the current state of entity data in the Wikidata knowledge base for the domain of computing between January 2018 and October 2019.

Reports, Resources

EaaSI Wikidata Report: July 2019

This report describes the current state of entity data in the Wikidata knowledge base for the domain of computing between January 2018 and July 2019.

Reports, Resources

EaaSI Wikidata Report: April 2019

This report describes the current state of entity data in the Wikidata knowledge base for the domain of computing between January 2018 and April 2019.

Reports, Resources

3D/VR in the Academic Library: Emerging Trends and Practices

3D/VR Preservation: Drawing on a Common Agenda for Collective Impact Digital curation is now part of the repertoire of all computationally dependent domains, requiring mechanisms for alignment to address common digital curation challenges that are beyond the scope of any …Continue 3D/VR in the Academic Library: Emerging Trends and Practices

Reports, Resources

EaaSI Wikidata Report: January 2019

This report describes the current state of entity data in the Wikidata knowledge base for the domain of computing between January 2018 and January 2019.

Reports, Resources

EaaSI Wikidata Report: October 2018

This report describes the current state of entity data in the Wikidata knowledge base for the domain of computing between January 2018 and October 2018.

Reports, Resources

EaaSI Wikidata Report: July 2018

This report describes the current state of entity data in the Wikidata knowledge base for the domain of computing between January 2018 and July 2018.

Reports, Resources

EaaSI Wikidata Report: April 2018

This report describes the current state of entity data in the Wikidata knowledge base for the domain of computing January, 2018 to April, 2018.

Reports, Resources

Exploring Curation-ready Software: Use Cases

The Curation Ready Software working group endeavors to develop use-case driven guidelines for improving the quality of preserved software given available resources (“curation-readiness”), including expertise, technical infrastructure, and time.The Software Preservation Network’s Curation-ready Software working group endeavors to develop use-case  …Continue Exploring Curation-ready Software: Use Cases

Reports, Resources

Exploring Curation-ready Software: Improving Curation-readiness

This report is a continuation of Exploring Curation-ready Software: Use Cases by Rios et al. (2017) The Software Preservation Network’s Curation-ready Software working group endeavors to develop use-case  driven guidelines for improving the quality of preserved software given available resources  …Continue Exploring Curation-ready Software: Improving Curation-readiness

Reports, Resources

Templates

In every aspect of the Software Preservation Network’s activities, we strive to abstract away useful and generalizable processes that aid in localized reflection on which activities are possible and in what sequence.

FCoP Teaching Case Study Template

Name of Case Study Catchy, fun, piques the reader’s interest Open question: does it include the software/hardware emulated? Unit + Institution’s name Team or unit that lead the emulation program and the institution where the team is located. Unit members …Continue FCoP Teaching Case Study Template

FCoP, Research, Resources, Templates

In-Person Meeting Exercises

EaaSI Node Leads convened in November 2018 to review the EaaSI beta implementation process, discuss service design for emulation in local organizational contexts, prioritize project activities and review the Participation Agreement drafted in partnership with the Harvard Law School Cyberlaw …Continue In-Person Meeting Exercises

Resources, Templates

Software Collections Inventory

EaaSI Software Collections Inventory is what is sometimes referred to as a Random (or spot) inventory. Random (or spot) inventories are extremely limited in scope. They are primarily used to verify the location of a representative sampling of objects. They …Continue Software Collections Inventory

Resources, Templates

Scenarios for (Re)Use & Access

EaaSI Scenarios for Use & Access asks each Node Host to brainstorm scenarios for use and access they believe will drive the adoption of EaaSI; identify users whose use cases they believe may correspond with the scenarios for use and …Continue Scenarios for (Re)Use & Access

Resources, Templates

Semi-Structured Interviews

EaaSI Scenarios for Use & Access asks each Node Host to brainstorm scenarios for use and access they believe will drive the adoption of EaaSI; identify users whose use cases they believe may correspond with the scenarios for use and …Continue Semi-Structured Interviews

Resources, Templates

FCoP Scenarios for (Re)Use & Access Template

FCoP, Templates,

In-Person Kickoff Exercises

FCoP Project Leads assembled at the Computer History Museum in Mountain View, CA in August 2018. The 2-day In-Person Kick-Off Meeting was an opportunity for cohort members to examine their software preservation projects through the lens of metadata, existing digital curation …Continue In-Person Kickoff Exercises

Resources, Templates

Exploring our Emulation Environment

The purpose of the “Exploring our Emulation Environment” exercise is to unpack and reflect on the range of curatorial decisionmaking required to configure an emulation environment. Participants are asked to consider metadata and technical challenges, as well as, use cases …Continue Exploring our Emulation Environment

Resources, Templates,

Soup to Nuts: Simulating Software

The purpose of the Soup to Nuts exercise is to revisit your Software & Collection Inventory and Scenarios for Use & Access to determine if those software cases/examples are still the cases/examples that you want to configure and test in …Continue Soup to Nuts: Simulating Software

Resources, Templates

Prioritizing Software

This purpose of Prioritizing Software is to expose Node Hosts to National Software Reference Library software categories and their contribution to the EaaSI seed library; to provide an overview of the EaaSI software configuration workflow; and to connect the software …Continue Prioritizing Software

Resources, Templates

Prioritizing Features

This purpose of Prioritizing Features is to encourage Node Hosts to articulate and prioritize possible features for each feature category of the EaaSI system including Search/Discovery Resource Import Environment Configuration Metadata/Description User Management User Interface Network Capabilities Data Management Access …Continue Prioritizing Features

Resources, Templates

Envisioning Local Services

This purpose of the Envisioning Local Services exercise is to help your organization consider the specifics of the local service environment and create a list of short, medium and long-term goals that will help to bring software preservation and emulation …Continue Envisioning Local Services

Resources, Templates

FCoP Software Metadata Template

FCoP, Templates,

FCoP Software Collections Inventory Template

FCoP, Templates,

Six Month Software Curation Plan

The purpose of this session is to develop a clearer sense of the project-specific and cohort goals over the next six months.

Resources, Templates

Scenarios for Use & Access

The purpose of the Scenarios for Use and Access exercise is to articulate potential software (re)use and access scenarios, and to inform/verify your assumptions regarding (re)use and access scenarios by observing an end user.

Resources, Templates

FCoP Documenting Digital Curation Template

FCoP, Templates,

Baseline Cost Measurement

This purpose of the baseline cost calculator is to capture as much granular information about the costs of software preservation in different organizational contexts as possible – inlcuding start-up costs. We understand that every organization will vary in terms of …Continue Baseline Cost Measurement

Resources, Templates

FCoP Inreach-Outreach Template

FCoP, Templates,

Bibliography

Software Preservation Bibliography” by Software Preservation Network’s Training & Education Working Group, January 14, 2020.

The Software Preservation Bibliography is a living, curated Zotero library of resources, tools, organizations, and research related to software preservation. Help us to expand this resource by adding a reference to the Bibliography

All Resources

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