In this third episode in a seven-part series about using the Code of Best Practices in Fair Use, you’ll learn about:
- How fair use enables institutions to provide access to software for use in research, teaching, and learning settings while minimizing any negative impact on ordinary commercial sales
- How to provide broader networked access to software maintained and shared across multiple institutions, including off-premise access under some circumstances
- Safeguards to minimize potential risks, such as the establishment of a mechanism to register concerns by stakeholders
Facilitators:
Peter Jazsi (American University)
Professor Emeritus at American University Washington College of Law and Founder of the Glushko-Samuelson Intellectual Property Law Clinic. Professor Jaszi is one of the originators of the fair use best practices movement and co-author of the Code of Best Practices for Fair Use in Software Preservation.
Krista Cox (Association of Research Libraries)
Director of Public Policy Initiatives at Association of Research Libraries and co-author of the Code of Best Practices for Fair Use in Software Preservation.
Speakers:
Jonathan Farbowitz (Guggenheim Museum)
Fellow in the Conservation of Computer-Based Art, assists the Guggenheim’s Conservation department in addressing the preservation needs of computer-based works in the Guggenheim’s collection. He also supports the development of best practices for collecting these kinds of artworks. Farbowitz has worked on the restorations of Shu Lea Cheang’s Brandon (1998–1999) and John F. Simon Jr.’s Unfolding Object (2002). He holds an MA in Moving Archiving and Preservation from New York University as well as a BA from Vassar College and has previous experience in software development and testing.
Euan Cochrane (Yale University Library)
Digital Preservation Manager at Yale University Library where he leads a team that preserves digital assets from across the libraries, archives and museums on campus. He is also the PI on the EaaSI program of work and has been an emulation advocate and user since the mid 1990s when he was active in the Amiga emulation scene.
Supplementary materials:
Websites & Blogs
- The Guggenheim Restores John F. Simon Jr.’s Early Web Artwork “Unfolding Object”
- Restoring Brandon, Shu Lea Cheang’s Early Web Artwork
- Fostering Community of Practice in Software Preservation and Emulation Cohort
- The Emergence of “Digital Patinas”
- Designing a Universal Virtual Interactor (UVI) for digital objects
Articles, Reports & Presentations