This set of open educational resources (OER) was designed by Dr. Amelia Acker as part of the FCoP project. There are three kinds of resources that are intended to serve as discussion handouts to be used by educators training information professionals. The overall learning objectives are to introduce early graduate students to preservation contexts where software emulation would occur, and how it is accomplished. The resources draw upon emulation projects observed by Amelia, reported by FCOP cohort participants, and cases used in the IDCC workshop from February 2020.

The resources include the following, and are available both online and as handouts: 

An introduction to emulation in libraries, archives, and museums; a glossary; two case studies; and educator instructions to accompany the case studies.

How to use the resources:

Each case study covers different learning objectives and has discussion questions that encourage groups to consider questions, challenges, and strategies in similar institutional contexts. These case study handouts can be used as stand alone resources or as an iterative unit. The glossary contains key words that explain concepts and technologies mentioned in detail throughout the handouts.

Each of these resources are open for reuse under an Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) license.

Case Study Template

FCoP Teaching Case Study Template

Name of Case Study Catchy, fun, piques the reader’s interest Open question: does it include the software/hardware emulated? Unit + Institution’s name Team or unit that lead the emulation program and the institution where the team is located. Unit members …Continue FCoP Teaching Case Study Template

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