Survey of the Video Game Reissue Market in the United States

About the Survey Video games are part of our cultural history. But while the video game industry and cultural heritage institutions agree that video games should be preserved for both entertainment and study, there is disagreement about whether the commercial …Continue Survey of the Video Game Reissue Market in the United States

Guides, Resources

EaaSI Training Module #8: Beyond the PC – Emulating Closed Systems

Intro to Beyond the PC – Emulating Closed Systems: During this module, participants will learn about: What is a “closed system”, and how does it differ from an “open system”? What’s a “ROM” file? What factors limit the capabilities of …Continue EaaSI Training Module #8: Beyond the PC – Emulating Closed Systems

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Webinar: Copyright Guides for Software Preservation, 2022

The Law & Policy Working Group created two new resources for the SPN community in summer 2022, Section 108 and Software Collections: A User’s Guide and Section 30.1 and Software Collections: A User’s Guide. These guides explain how to provide …Continue Webinar: Copyright Guides for Software Preservation, 2022

Resources

Supporting Software Preservation Services in Research and Memory Organizations

Abstract Supporting Software Preservation Services in Research and Memory Organizations identifies concepts, skill sets, barriers, and future directions related to software preservation work. Although definitions of “software” can vary across preservation contexts, the study found that there appears to be …Continue Supporting Software Preservation Services in Research and Memory Organizations

Reports, Resources

Fall 2022 Community Forum

Building a Video Game Collection: Community Q&A The Software Preservation Network is building momentum in solidarity with several organizations and communities to win an improved exemption in the Digital Millennium Copyright Act for video games. Such an exemption would enable …Continue Fall 2022 Community Forum

Forums, Resources,

Section 108 and Software Collections: A User’s Guide

Abstract This user’s guide explains Section 108 of the U.S. Copyright Act in the context of software collections in libraries and archives. Like fair use, Section 108 of the U.S. Copyright Act provides important rights for libraries and archives engaged in …Continue Section 108 and Software Collections: A User’s Guide

Reports, Resources

Section 30.1 and Software Collections: A Users Guide

Abstract Like fair dealing (Section 29), Section 30.1 of the Copyright Act, known as the “Management and maintenance of collection” exception, places certain software preservation activities by libraries, archives, and museums (LAMs) outside the scope of copyright. Section 30.1 is …Continue Section 30.1 and Software Collections: A Users Guide

Reports, Resources

EaaSI Training Module #7: Implementing Metadata Standards

Intro to Implementing Metadata Standards: During this module, participants will learn about: What kind of metadata does EaaSI (the program of work) gather? What metadata has been directly incorporated into the EaaSI platform? Which standards are influencing EaaSI system design? …Continue EaaSI Training Module #7: Implementing Metadata Standards

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Summer 2022 Community Forum

Building a Video Game Collection: Legal Considerations for Preservation The Software Preservation Network is building momentum in solidarity with several organizations and communities to win an improved exemption in the Digital Millennium Copyright Act for video games. Such an exemption …Continue Summer 2022 Community Forum

Forums, Resources,

EaaSI Training Module #6: Building an EaaSI Network

Intro to Building an EaaSI Network: During this module, participants will learn about: What are EaaSI “nodes” and how do they communicate with each other? What is OAI-PMH? What happens when I “publish” an EaaSI resource? Questions for Discussion/Reflection In …Continue EaaSI Training Module #6: Building an EaaSI Network

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Comments of the Software Preservation Network in re Small Claims Procedures for Library and Archives Opt-Outs and Class Actions

Comments of the Software Preservation Network in re Small Claims Procedures for Library and Archives Opt-Outs and Class Actions (1) October 4, 2021 Thank you for this opportunity to comment on the proposed regulations implementing 17 U.S.C. 1506(aa)(1), which directs …Continue Comments of the Software Preservation Network in re Small Claims Procedures for Library and Archives Opt-Outs and Class Actions

Briefs/Filings, Law Posts, News, Resources

SPN Amicus Brief Defends Fair Use in Apple v. Corellium case

On Wednesday, February 16, the Software Preservation Network filed an amicus brief in Apple v. Corellium, a pivotal copyright lawsuit currently on appeal in the 11th Circuit Court of Appeals in Atlanta. Joining SPN on the brief were the Library …Continue SPN Amicus Brief Defends Fair Use in Apple v. Corellium case

Briefs/Filings, Law Posts, News, Reports, Resources,

Software Metadata Recommended Format Guide (SMRF)

Abstract The Software Metadata Recommended Format Guide (SMRF) summarizes and defines the metadata elements recommended by the Software Preservation Network to describe software materials in the context of a wide range of collections. It aims to be adaptable, so that …Continue Software Metadata Recommended Format Guide (SMRF)

Reports, Resources, ,

EaaSI Training Module #5: Disk Images

Intro to Disk Images: During this module, participants will learn about: What is a disk image? How do disk images relate to Software, Content, and Environment resources in EaaSI? What is the advantage of copy-on-write disk images? Questions for Discussion/Reflection …Continue EaaSI Training Module #5: Disk Images

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September 2021 Community Forum

The September 2021 Community Forum featured a discussion about preservation use cases that have gotten a little less attention than their high profile multimedia cousins – focusing on data reproducibility and historically-situated software. Review notes for the 2021 Software Preservation …Continue September 2021 Community Forum

Forums, Resources,

EaaSI Training Module #4: Emulation, Virtualization, Containerization

Intro to Emulation, Virtualization, Containerization: During this module, participants will learn about: What is the difference between emulation, virtualization, and containerization? Why does the difference matter for long-term preservation? How, why, and when does the EaaSI platform make use of …Continue EaaSI Training Module #4: Emulation, Virtualization, Containerization

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SPN Signs on to Letter Welcoming US Trade Representative Katherine Tai

In March 2021, the Software Preservation Network, through a proposal from the Law & Policy Working Group approved by the Coordinating Committee, joined a letter to the new US Trade Representative, Katherine Tai, welcoming her and asking her to return …Continue SPN Signs on to Letter Welcoming US Trade Representative Katherine Tai

Briefs/Filings, Law Posts, News, Resources,

Google v. Oracle: Takeaways for Software Preservation, Cultural Heritage, and Fair Use Generally (2021 Reflection)

Google v. Oracle: Takeaways for Software Preservation, Cultural Heritage, and Fair Use Generally Prepared for the Software Preservation Network by Brandon Butler On April 5, 2021, the Supreme Court issued its opinion on the long-running litigation between Oracle and Google …Continue Google v. Oracle: Takeaways for Software Preservation, Cultural Heritage, and Fair Use Generally (2021 Reflection)

Law Posts, News, Reports, Resources

EaaSI Training Module #3: EaaS|EaaSI Stack

Intro to the EaaS|EaaS Software Stack: During this module, participants will learn about: What are the essential components of the Emulation-as-a-Service (EaaS) stack? How does the EaaSI platform build on EaaS? Where are EaaSI resources (Environments, Software, Content) stored relative …Continue EaaSI Training Module #3: EaaS|EaaSI Stack

Resources, ,

EaaSI Roundtable #1 (2021): “What We Talk About When We Talk About Emulation”

Summary: “What We Talk About When We Talk About Emulation” is a roundtable discussion featuring Eric Kaltman (California State University Channel Islands), Tracy Popp (University of Illinois), and Fernando Rios (University of Arizona) as guest speakers. You can read more …Continue EaaSI Roundtable #1 (2021): “What We Talk About When We Talk About Emulation”

Resources, Webinars
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