“What We Talk About When We Talk About Emulation” is a roundtable discussion featuring Eric Kaltman (California State University Channel Islands), Tracy Popp (University of Illinois), and Fernando Rios (University of Arizona) as guest speakers. You can read more about our guest speaker below.
The roundtable is co-facilitated by Ethan Gates (Yale University, Emulation-as-a-Service-Infrastructure) and Jessica Meyerson (Educopia Institute, Emulation-as-a-Service-Infrastructure).
This roundtable is the first in a series of roundtable discussions over the next year and half (covering Phase 2 of EaaSI’s grant funding) touching on aspects of the EaaSI program’s work and in particular emphasizing “emulation in action” – the use cases or actual points and moments of interaction between researchers, practitioners, and emulation technology in digital archives.
Discussion questions include:
- How did *you* learn about software preservation and emulation concepts and terms?
- What has been your process for introducing or advocating for software preservation and emulation at your organization? How have/are you socializing these concepts – teaching, research, exhibits, policies, workflows?
- Is there a resource of suggested language to clarify the scope of emulation within the archival context vs. computer science context?
- What types of questions are researchers, students, and faculty interested in v. questions from colleagues in collection development and digital curation?
- What are one or two key concepts about emulation that you would like everyone to understand, regardless of the type of use case they may be interested in?
- Following on from Dr. Acker’s research on the FCoP project – What/How do you think about the differences between serving up an emulated experience, and serving up data and existing collection materials — from the perspective of the library?
- In the context of archival operations – how do you talk with archivists about determining when the *significant properties* of a born-digital collection will demand the overhead of emulation?
- Is work on format migration in scope for emulation, so that historical projects/data/models/etc could be used in part of larger systems of contemporary software?