Interlisp was a software development environment developed at Xerox PARC in the 1970s and 1980s to support research in many areas including Artificial Intelligence, Graphical User Interfaces, and Computer Supported Collaborative Work using HyperText. The software has many versions as …Continue Interlisp→
Intro to Emulation, Virtualization, Containerization: During this module, participants will learn about: What is the difference between emulation, virtualization, and containerization? Why does the difference matter for long-term preservation? How, why, and when does the EaaSI platform make use of …Continue EaaSI Training Module #4: Emulation, Virtualization, Containerization→
Intro to the EaaS|EaaS Software Stack: During this module, participants will learn about: What are the essential components of the Emulation-as-a-Service (EaaS) stack? How does the EaaSI platform build on EaaS? Where are EaaSI resources (Environments, Software, Content) stored relative …Continue EaaSI Training Module #3: EaaS|EaaSI Stack→
Summary: “What We Talk About When We Talk About Emulation” is a roundtable discussion featuring Eric Kaltman (California State University Channel Islands), Tracy Popp (University of Illinois), and Fernando Rios (University of Arizona) as guest speakers. You can read more …Continue EaaSI Roundtable #1 (2021): “What We Talk About When We Talk About Emulation”→
Intro to Software and Content Resources: During this module, participants will learn: What is the difference between Software and Content resources? How (and why) does the EaaSI platform treat them differently? Questions for Discussion/Reflection Pick a file in your Downloads …Continue EaaSI Training Module #2: Software and Content→
EaaSI Virtual Conference Appearances #WeMissiPRES (International Conference on Digital Preservation) Kat Thornton and our collaborator Ross Spencer presented “Siegfried and Wikidata, together at last!” at the #WeMissiPRES virtual event, a lightning talk on their efforts to integrate a Wikidata harvester …Continue EaaSI Update October – November 2020→
Wrap Up and Release of Workflows, Templates, Teaching Materials, Research Outcomes, Priorities for Action, and More! Now that the Fostering Communities of Practice (FCoP) project has officially wrapped, we are proud to present the rich suite of resources and documentation …Continue FCoP Update June – July 2020→
Name of Case Study Catchy, fun, piques the reader’s interest Open question: does it include the software/hardware emulated? Unit + Institution’s name Team or unit that lead the emulation program and the institution where the team is located. Unit members …Continue FCoP Teaching Case Study Template→
This completed worksheet describes the Living Computers: Museum + Labs’ scope and outcomes for their Collections and Software Inventory. Information gathered during this exercise includes: Data sources referenced or searched to complete the inventory Difficulties encountered while attempting to locate …Continue Living Computers: Scenarios for Use and Access→
This spreadsheet catalogs Living Computers: Museum + Labs’ the software and software-dependent items included in their Collections and Software Inventory. Information gathered during this exercise includes: Collection Name or Nickname Physical Location or Metadata Record URL Software Name Software Type …Continue Living Computers: Software Collection Inventory Spreadsheet→
This completed worksheet describes the Living Computers: Museum + Labs’ scope and outcomes for their Collections and Software Inventory. Information gathered during this exercise includes: Data sources referenced or searched to complete the inventory Difficulties encountered while attempting to locate …Continue Living Computers: Software Collection Inventory Worksheet→
This spreadsheet catalogs Guggenheim Museum’s the software and software-dependent items included in their Collections and Software Inventory. Information gathered during this exercise includes: Collection Name or Nickname Physical Location or Metadata Record URL Software Name Software Type Importance to Your …Continue Guggenheim Museum: Software Collection Inventory Spreadsheet→
This completed worksheet describes the Guggenheim Museum’s scope and outcomes for their Collections and Software Inventory. Information gathered during this exercise includes: Data sources referenced or searched to complete the inventory Difficulties encountered while attempting to locate software that staff …Continue Guggenheim Museum: Software Collection Inventory Worksheet→
This completed worksheet describes the Guggenheim Museum’s scope and outcomes for their Collections and Software Inventory. Information gathered during this exercise includes: Data sources referenced or searched to complete the inventory Difficulties encountered while attempting to locate software that staff …Continue Guggenheim Museum: Scenarios for Use and Access→
The University of Virginia Library was interested in the Fostering a Community of Practice grant from the Software Preservation Network as a way to further develop and test our born digital archiving and preservation workflows for software and software-dependent digital …Continue FCoP 2020 Cohort Reflections: University of Virginia→
This completed worksheet describes the University of Virginia’s scope and outcomes for their Collections and Software Inventory. Information gathered during this exercise includes: Data sources referenced or searched to complete the inventory Difficulties encountered while attempting to locate software that …Continue University of Virginia: Scenarios for Use and Access→