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Interlisp

Interlisp was a software development environment developed at Xerox PARC in the 1970s and 1980s to support research in many areas including Artificial Intelligence, Graphical User Interfaces, and Computer Supported Collaborative Work using HyperText. The software has many versions as …Continue Interlisp

Sponsors

EaaSI Training Module #4: Emulation, Virtualization, Containerization

Intro to Emulation, Virtualization, Containerization: During this module, participants will learn about: What is the difference between emulation, virtualization, and containerization? Why does the difference matter for long-term preservation? How, why, and when does the EaaSI platform make use of …Continue EaaSI Training Module #4: Emulation, Virtualization, Containerization

Resources, ,

EaaSI Training Module #3: EaaS|EaaSI Stack

Intro to the EaaS|EaaS Software Stack: During this module, participants will learn about: What are the essential components of the Emulation-as-a-Service (EaaS) stack? How does the EaaSI platform build on EaaS? Where are EaaSI resources (Environments, Software, Content) stored relative …Continue EaaSI Training Module #3: EaaS|EaaSI Stack

Resources, ,

EaaSI Roundtable #1 (2021): “What We Talk About When We Talk About Emulation”

Summary: “What We Talk About When We Talk About Emulation” is a roundtable discussion featuring Eric Kaltman (California State University Channel Islands), Tracy Popp (University of Illinois), and Fernando Rios (University of Arizona) as guest speakers. You can read more …Continue EaaSI Roundtable #1 (2021): “What We Talk About When We Talk About Emulation”

Resources, Webinars

EaaSI Training Module #2: Software and Content

Intro to Software and Content Resources: During this module, participants will learn: What is the difference between Software and Content resources? How (and why) does the EaaSI platform treat them differently? Questions for Discussion/Reflection Pick a file in your Downloads …Continue EaaSI Training Module #2: Software and Content

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EaaSI Update October – November 2020

EaaSI Virtual Conference Appearances #WeMissiPRES (International Conference on Digital Preservation) Kat Thornton and our collaborator Ross Spencer presented “Siegfried and Wikidata, together at last!” at the #WeMissiPRES virtual event, a lightning talk on their efforts to integrate a Wikidata harvester …Continue EaaSI Update October – November 2020

News, Project Updates

FCoP Update June – July 2020

Wrap Up and Release of Workflows, Templates, Teaching Materials, Research Outcomes, Priorities for Action, and More! Now that the Fostering Communities of Practice (FCoP) project has officially wrapped, we are proud to present the rich suite of resources and documentation …Continue FCoP Update June – July 2020

News, Project Updates,

Two Cohorts and Two Different Frames for Software Preservation and Emulation Practice

From the beginning, when we first learned about a developing network of people focused on exploring how we might preserve software, our team in Charlottesville saw a significant convergence of interests on the topic between the UVA Library and APTrust …Continue Two Cohorts and Two Different Frames for Software Preservation and Emulation Practice

Cohort Reflections, News, Uncategorized

FCoP Teaching Case Study Template

Name of Case Study Catchy, fun, piques the reader’s interest Open question: does it include the software/hardware emulated? Unit + Institution’s name Team or unit that lead the emulation program and the institution where the team is located. Unit members …Continue FCoP Teaching Case Study Template

FCoP, Research, Resources, Templates

A Guide to FCoP Documentation

FCoP, Guides

Case Study 2 — Atari 2600 Game Hacks

FCoP, Reports, Research, ,

Living Computers: Scenarios for Use and Access

This completed worksheet describes the Living Computers: Museum + Labs’ scope and outcomes for their Collections and Software Inventory. Information gathered during this exercise includes: Data sources referenced or searched to complete the inventory Difficulties encountered while attempting to locate …Continue Living Computers: Scenarios for Use and Access

All-Cohort Exercises, FCoP, Resources,

Living Computers: Software Collection Inventory Spreadsheet

This spreadsheet catalogs Living Computers: Museum + Labs’ the software and software-dependent items included in their Collections and Software Inventory. Information gathered during this exercise includes: Collection Name or Nickname Physical Location or Metadata Record URL Software Name Software Type …Continue Living Computers: Software Collection Inventory Spreadsheet

All-Cohort Exercises, FCoP, Resources,

Living Computers: Software Collection Inventory Worksheet

This completed worksheet describes the Living Computers: Museum + Labs’ scope and outcomes for their Collections and Software Inventory. Information gathered during this exercise includes: Data sources referenced or searched to complete the inventory Difficulties encountered while attempting to locate …Continue Living Computers: Software Collection Inventory Worksheet

All-Cohort Exercises, FCoP, Resources,

Guggenheim Museum: Software Collection Inventory Spreadsheet

This spreadsheet catalogs Guggenheim Museum’s the software and software-dependent items included in their Collections and Software Inventory. Information gathered during this exercise includes: Collection Name or Nickname Physical Location or Metadata Record URL Software Name Software Type Importance to Your …Continue Guggenheim Museum: Software Collection Inventory Spreadsheet

All-Cohort Exercises, FCoP, Resources,

Guggenheim Museum: Software Collection Inventory Worksheet

This completed worksheet describes the Guggenheim Museum’s scope and outcomes for their Collections and Software Inventory. Information gathered during this exercise includes: Data sources referenced or searched to complete the inventory Difficulties encountered while attempting to locate software that staff …Continue Guggenheim Museum: Software Collection Inventory Worksheet

All-Cohort Exercises, FCoP, Resources,

Guggenheim Museum: Scenarios for Use and Access

This completed worksheet describes the Guggenheim Museum’s scope and outcomes for their Collections and Software Inventory. Information gathered during this exercise includes: Data sources referenced or searched to complete the inventory Difficulties encountered while attempting to locate software that staff …Continue Guggenheim Museum: Scenarios for Use and Access

All-Cohort Exercises, FCoP, Resources,

FCoP 2020 Cohort Reflections: University of Virginia

The University of Virginia Library was interested in the Fostering a Community of Practice grant from the Software Preservation Network as a way to further develop and test our born digital archiving and preservation workflows for software and software-dependent digital …Continue FCoP 2020 Cohort Reflections: University of Virginia

Cohort Reflections, FCoP, News,

Fostering a Community of Practice at the University of Virginia Library: Final Report

This report summarizes the University of Virginia FCoP project, its outcomes and community building activities, and a set of next steps.

FCoP, Reports, Resources,

University of Virginia: Scenarios for Use and Access

This completed worksheet describes the University of Virginia’s scope and outcomes for their Collections and Software Inventory. Information gathered during this exercise includes: Data sources referenced or searched to complete the inventory Difficulties encountered while attempting to locate software that …Continue University of Virginia: Scenarios for Use and Access

All-Cohort Exercises, FCoP, Resources,