Notre Dame University

As scientific research is increasingly born digital, more researchers are using computational resources for simulations and data analysis. Participating in EaaSI is a way we can act on cloud advantages for emulation processes in digital preservation. Our most compelling use …Continue Notre Dame University

Participants

University of Virginia

The University of Virginia Library is an enthusiastic participant through the Software Preservation Network in Yale’s Emulation As A Service Infrastructure (EaaSI) project. We are motivated strongly by the urgent need to preserve software in ways that make our preservation …Continue University of Virginia

Participants

University of California – San Diego

The UCSD Library’s Research Data Curation program has been working with UCSD researchers for over half a decade to curate and preserve the research data produced by our campus. Our large and quickly-growing collection of research data contains long-tail research …Continue University of California – San Diego

Participants

Stanford University

Stanford University has large collections of historic software which are currently inaccessible to our researchers. We are also actively collecting software that has been developed by our faculty for classroom use and by authors of digital publications for the Stanford …Continue Stanford University

Participants

Carnegie Mellon University

Most modern activities are dependent in some way or another on a dense network of software and its related technical dependencies. In order to ensure continued access to human knowledge production it is imperative that software preservation become a significant …Continue Carnegie Mellon University

Participants

University of Arizona​

Through Use and Emulation: Increasing Institutional Knowledge of Software Preservation with Computer Game Archiving​

Participants

Living Computers: Museum + Labs​

Emulation in the Middle Ages: Mainframes and Minicomputers​ LCM+L’s project will expand the software preservation discussion into the Middle Ages of computing. One of our institutional goals is preserving and sharing our digital heritage. This project is a pilot, and …Continue Living Computers: Museum + Labs​

Participants

University of Illinois​

Preserving Musical Notation and Composition Software Our interest in the Fostering a Community of Practice: Software Preservation in Libraries and Archives (FCoP) project is to improve access to contents recovered from born-digital media. Specifically, we are interested in preserving, improving …Continue University of Illinois​

Participants

Georgia Tech​

Expanding Access Through Emulation: retroTECH Online​ In support of Georgia Tech’s dedication to innovation in entrepreneurship, learning, research, and improving the human condition, and of the Library’s commitment to catalyzing discovery, the mission of retroTECH is to engage the campus …Continue Georgia Tech​

Participants

Guggenheim Museum

Developing Metadata for Software-based Art (DMSA) In “Developing Metadata for Software-based Art” the project team plans to explore several questions related to metadata and description of software-based artworks, including: What information about an artwork must be collected to support its …Continue Guggenheim Museum

Participants

University of Virginia

Emulation in the Archives The ​Emulation in the Archives ​project will document and openly share reproducible technical and administrative workflows that result from the processing, preservation, emulation and access to software and digital materials in the Peter Sheeran papers. Though …Continue University of Virginia

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