Computer Organization and Programming, GT CS2110

This software story contains games and stories from Georgia Tech’s CS2110 course, Computer Organization and Programming. CS2110 offers an introduction to basic computer hardware, machine language, assembly language, and C programming. As part of the course, students create games for …Continue Computer Organization and Programming, GT CS2110

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Media Device Architecture, GT CS2261

This software story contains games and stories from Georgia Tech’s CS2261 course, Media Device Architecture. CS2261 covers knowledge related to controlling the interface between hardware and software in media devices, as well as machine-level programming (e.g., in C) to create …Continue Media Device Architecture, GT CS2261

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Technology Opportunity Analysis

This software story contains oral histories with Dr. Alan Porter and Nils Newman related to software supporting the Technology Opportunities Analysis approach developed at Georgia Tech. A current iteration of the software, VantagePoint, is produced by Search Technology, Inc., and …Continue Technology Opportunity Analysis

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Interactive Media Technology Center Olympic System

This software story contains oral histories with Mike Sinclair and Scott Robertson, digitized footage, and documentation related to the Interactive Media Technology Center’s development of a multimedia system that played a significant role in making the case for Atlanta to …Continue Interactive Media Technology Center Olympic System

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EaaSI Tech Talk User Group

More conversational, forum-style technical discussion and troubleshooting among the EaaSI network can also be viewed on the EaaSI Tech Talk Google Group.

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EaaSI GitLab

System requirements and the EaaSI User Handbook will be hosted on GitLab to allow for seamless integration with our development team’s workflows, and easy access for Node Hosts to bug tracking. All publicly-available repositories and code can be seen at …Continue EaaSI GitLab

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3D/VR Preservation: Drawing on a Common Agenda for Collective Impact

“3D/VR Preservation: Drawing on a Common Agenda for Collective Impact” in 3D/VR in the Academic Library: Emerging Practices and Trends, edited by Jennifer Grayburn, Zack Lisher-Katz, Kristina Golubiewski-Davis, and Veronica Ikeshoji. Published by Council on Library and Information Resources. 2019

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A Community Effort to Ensure Long Term Access to Digital Cultural Heritage

The Software Preservation Network (SPN): A Community Effort to Ensure Long Term Access to Digital Cultural Heritage, D-Lib Magazine, May/June 2017, Volume 23, Number 5/6

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Software-as-a-Subject, an episode of ‘Lost in the Stacks”

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DSHR’s Blog: Software Preservation Network

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Software Preservation Network Series: Community Roadmapping for Moving Forward

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Software Preservation Network Series: Prospects in Software Preservatoin Partnerships

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Software Preservation Network Series: Collecting, Processing, and Providing Access to Software

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Software Preservation Network Series: Legal & Policy Aspects of Software Preservation

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