This software story contains games and stories from Georgia Tech’s CS2110 course, Computer Organization and Programming. CS2110 offers an introduction to basic computer hardware, machine language, assembly language, and C programming. As part of the course, students create games for …Continue Computer Organization and Programming, GT CS2110
This software story contains games and stories from Georgia Tech’s CS2261 course, Media Device Architecture. CS2261 covers knowledge related to controlling the interface between hardware and software in media devices, as well as machine-level programming (e.g., in C) to create …Continue Media Device Architecture, GT CS2261
This software story contains an oral history with Dr. Lance Fortnow, as well as access to a game he created in 1982 called Ribbit. Dr. Fortnow was formerly Chair of the School of Computer Science at Georgia Tech.
This software story explores how architect Jack Pyburn has used technology to support his creative process. Pyburn is an Atlanta-based architect and recipient of numerous awards based on his work in the historic preservation community.
This software story contains oral histories with Dr. Alan Porter and Nils Newman related to software supporting the Technology Opportunities Analysis approach developed at Georgia Tech. A current iteration of the software, VantagePoint, is produced by Search Technology, Inc., and …Continue Technology Opportunity Analysis
This software story contains oral histories with Mike Sinclair and Scott Robertson, digitized footage, and documentation related to the Interactive Media Technology Center’s development of a multimedia system that played a significant role in making the case for Atlanta to …Continue Interactive Media Technology Center Olympic System