Archives

Unacceptable Loss: Video Game Preservation in Libraries and Archives

  Join Phil Salvador (Video Game History Foundation), Laine Nooney (NYU and Unboxing Pod) and Meredith Rose (Public Knowledge) to discuss the new report “Survey of the Video Game Reissue Market in the United States” on Tuesday, September 26th at …Continue Unacceptable Loss: Video Game Preservation in Libraries and Archives

Home, Presentations, Resources, Webinars

Emulation in the Archives

Through Use and Emulation: Increasing Institutional Knowledge of Software Preservation with Computer Game Archiving​

Cohorts, FCoP

Developing Metadata for Software-based Art (DMSA)

Through Use and Emulation: Increasing Institutional Knowledge of Software Preservation with Computer Game Archiving​

Cohorts, FCoP

Expanding Access Through Emulation: retroTECH Online​

Through Use and Emulation: Increasing Institutional Knowledge of Software Preservation with Computer Game Archiving​

Cohorts, FCoP

Preserving Musical Notation and Composition Software

Through Use and Emulation: Increasing Institutional Knowledge of Software Preservation with Computer Game Archiving​

Cohorts, FCoP

Emulation in the Middle Ages: Mainframes and Minicomputers​

Through Use and Emulation: Increasing Institutional Knowledge of Software Preservation with Computer Game Archiving​

Cohorts, FCoP

​Through Use and Emulation: Increasing Institutional Knowledge of Software Preservation with Computer Game Archiving​

Through Use and Emulation: Increasing Institutional Knowledge of Software Preservation with Computer Game Archiving​

Cohorts, FCoP

Law & Policy Working Group Scope and Action Plan

Scope: The Software Preservation Network endeavors to ensure that cultural memory institutions and related entities can exercise broad and clear legal rights to engage in software preservation (including providing access for research, teaching, and learning). We do this in two …Continue Law & Policy Working Group Scope and Action Plan

Publications, Resources

In-Person Meeting Exercises

EaaSI Node Leads convened in November 2018 to review the EaaSI beta implementation process, discuss service design for emulation in local organizational contexts, prioritize project activities and review the Participation Agreement drafted in partnership with the Harvard Law School Cyberlaw …Continue In-Person Meeting Exercises

Resources, Templates

Software Collections Inventory

EaaSI Software Collections Inventory is what is sometimes referred to as a Random (or spot) inventory. Random (or spot) inventories are extremely limited in scope. They are primarily used to verify the location of a representative sampling of objects. They …Continue Software Collections Inventory

Resources, Templates

Scenarios for (Re)Use & Access

EaaSI Scenarios for Use & Access asks each Node Host to brainstorm scenarios for use and access they believe will drive the adoption of EaaSI; identify users whose use cases they believe may correspond with the scenarios for use and …Continue Scenarios for (Re)Use & Access

Resources, Templates

Semi-Structured Interviews

EaaSI Scenarios for Use & Access asks each Node Host to brainstorm scenarios for use and access they believe will drive the adoption of EaaSI; identify users whose use cases they believe may correspond with the scenarios for use and …Continue Semi-Structured Interviews

Resources, Templates

Notre Dame University

As scientific research is increasingly born digital, more researchers are using computational resources for simulations and data analysis. Participating in EaaSI is a way we can act on cloud advantages for emulation processes in digital preservation. Our most compelling use …Continue Notre Dame University

Participants

University of Virginia

The University of Virginia Library is an enthusiastic participant through the Software Preservation Network in Yale’s Emulation As A Service Infrastructure (EaaSI) project. We are motivated strongly by the urgent need to preserve software in ways that make our preservation …Continue University of Virginia

Participants

University of California – San Diego

The UCSD Library’s Research Data Curation program has been working with UCSD researchers for over half a decade to curate and preserve the research data produced by our campus. Our large and quickly-growing collection of research data contains long-tail research …Continue University of California – San Diego

Participants

Stanford University

Stanford University has large collections of historic software which are currently inaccessible to our researchers. We are also actively collecting software that has been developed by our faculty for classroom use and by authors of digital publications for the Stanford …Continue Stanford University

Participants

Carnegie Mellon University

Most modern activities are dependent in some way or another on a dense network of software and its related technical dependencies. In order to ensure continued access to human knowledge production it is imperative that software preservation become a significant …Continue Carnegie Mellon University

Participants

Kat Thornton

Katherine Thornton is an information scientist working on creating metadata as linked open data. Kat works on the Scaling Emulation as a Service Infrastructure (EaaSI) project describing the software and configured environments in Wikidata. Kat has been a volunteer contributor …Continue Kat Thornton

Bios

Klaus Rechert

Klaus is a Computer Science researcher with a focus on functional preservation, emulation as a preservation strategy and digital forensics. Over the last 6 years, Klaus has assisted in the implementation of emulation solutions in a range of organizational types …Continue Klaus Rechert

Bios

Ethan Gates

Ethan Gates was a double English and Russian major at Amherst College and is a graduate of NYU’s MA program in Moving Image Archiving and Preservation. For several years he worked as NYU-MIAP’s staff Technician, coordinating equipment maintenance, use, and …Continue Ethan Gates

Bios