If you’re interested in the scholarly study of emulation in digital preservation workflows or learning more about the FCOP cohort as a community of practice, you can read the preprint of “Emulation Encounters: Software Preservation in Libraries, Archives, And Museums,” …Continue PREPRINT Emulation Encounters: Software Preservation in Libraries, Archives, And Museums
Emulation Practices in Place: Coordinating Software Preservation in Libraries, Archives, and Museums
If you are an information professional currently involved in implementing or planning software preservation programs and want to learn more about implementing emulation services, check out the report from this fieldwork, “Emulation Practices in Place: Coordinating Software Preservation in Libraries, …Continue Emulation Practices in Place: Coordinating Software Preservation in Libraries, Archives, and Museums
This worksheet includes several key sets of work by the retroTECH team: Detailing scenarios for use and access which includes: Types of stakeholders involved in each use case Defining the user’s goals or what they want to so with software …Continue Georgia Tech: Scenarios for (Re)Use and Access
This document includes a detailed six month project plan which outlines milestones and intermediate sets of work that the retroTECH team undertook to achieve those milestones.
Slide deck from the FCoP 2018 Project Kick-off Meeting at the Computer History Museum in Mountain View, California.
This interview packet contains the following: Purpose statement for the retroTECH Software Preservation Oral History Project Procedures, or “what to expect” when participating in an oral history Overview of the Oral History Agreement or “Deed of Gift” Interview outline and …Continue Georgia Tech: Oral History Project Interview Packet (Faculty/Staff/Alumni Donors)
This interview packet contains the following: Purpose statement for the retroTECH Software Preservation Oral History Project Procedures, or “what to expect” when participating in an oral history Overview of the Oral History Agreement or “Deed of Gift” Interview outline and …Continue Georgia Tech: Oral History Project Interview Packet (Student Donors)
This plan outlines the following: Possible user test types Resources and examples of other user tests in archival projects Potential users and the retroTECH Online stakeholder categories that they correspond to Two examples of retroTECH user test designs Possible data …Continue Georgia Tech: User Testing Draft Plan
This spreadsheet template was used for collective ideation within the retroTECH team. There are five tabs in the spreadsheet: Guiding Question Stakeholder Roles & Definitions User Stories: Priority, Stakeholder Role, “I want to”, “so that”, Categories, Relationship to other work …Continue Georgia Tech: User Stories Spreadsheet
This image provides a snapshot of user story development and prioritization by the team within the retroTECH Online ZenHub account. Because retroTECH Online was partially a software development effort, it was helpful to apply an agile project management framework towards …Continue Georgia Tech: User Stories in Zenhub Snapshot
This matrix corresponds to the ARL Code of Best Practices for Software Preservation and the Software Stories that were developed as part of retroTECH Online. The “Situations” listed in the matrix correspond to the five situations or scenarios in the …Continue Georgia Tech: Review of the ARL Code of Best Practices
This checklist to help the project team identify which pieces of software they want to include in their pilot project.
This software story contains games and stories from Georgia Tech’s CS2110 course, Computer Organization and Programming. CS2110 offers an introduction to basic computer hardware, machine language, assembly language, and C programming. As part of the course, students create games for …Continue Computer Organization and Programming, GT CS2110
This software story contains games and stories from Georgia Tech’s CS2261 course, Media Device Architecture. CS2261 covers knowledge related to controlling the interface between hardware and software in media devices, as well as machine-level programming (e.g., in C) to create …Continue Media Device Architecture, GT CS2261
This software story contains an oral history with Dr. Lance Fortnow, as well as access to a game he created in 1982 called Ribbit. Dr. Fortnow was formerly Chair of the School of Computer Science at Georgia Tech.
This software story explores how architect Jack Pyburn has used technology to support his creative process. Pyburn is an Atlanta-based architect and recipient of numerous awards based on his work in the historic preservation community.
This software story contains oral histories with Dr. Alan Porter and Nils Newman related to software supporting the Technology Opportunities Analysis approach developed at Georgia Tech. A current iteration of the software, VantagePoint, is produced by Search Technology, Inc., and …Continue Technology Opportunity Analysis
This software story contains oral histories with Mike Sinclair and Scott Robertson, digitized footage, and documentation related to the Interactive Media Technology Center’s development of a multimedia system that played a significant role in making the case for Atlanta to …Continue Interactive Media Technology Center Olympic System
This completed worksheet describes the University of Illinois’s scope and outcomes for their Collections and Software Inventory. Information gathered during this exercise includes: Data sources referenced or searched to complete the inventory Difficulties encountered while attempting to locate software that …Continue University of Illinois FCoP Software Collection Inventory Worksheet
Slide deck from the FCoP cohort’s presentation “Cohort4Lib” at the 2020 Code4Lib conference.